unassign_rvt_from_landscape
Clear one RuntimeVirtualTexture slot from a landscape to unbind it without deleting the RVT asset; returns the previous asset path for reversibility.
Instructions
Inverse of assign_rvt_to_landscape: clears ONE slot of a landscape's RuntimeVirtualTextures array, breaking the binding without leaving a dangling entry behind. It unbinds only -- the RVT asset itself survives (remove_rvt_asset destroys that). Reports the asset path that was in the slot, so the operation is reversible.
Returns: { cleared, slot_index, previous_rvt_asset_path?, landscape }
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| slot_index | No | 0-based index to clear (default 0) | |
| landscape_name | No | Actor name (or label) of the ALandscape actor (omit for first landscape in world) |