spawn_volumetric_cloud
Spawn a VolumetricCloud actor at a chosen world location in the Unreal editor as a single undoable transaction, returning its actor names, class, and component status.
Instructions
Spawn a new VolumetricCloud actor in the editor world at location (no rotation) as one undoable transaction, without checking for an existing one; nothing is saved. Returns actor_name (the label), actor_internal_name, actor_class and has_component. Tune it with set_volumetric_cloud_properties.
Returns: { actor_name: string, actor_internal_name: string, actor_class: string, has_component: bool, spawned: bool }
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| location | No | [X, Y, Z] world location in cm; defaults to the origin, also when fewer than 3 numbers are given. |