add_soundfield_effect_to_submix
Append a USoundfieldEffectBase subclass to a USoundfieldSubmix effect chain and save it to disk; duplicates are skipped, and the call fails if no concrete subclass is loaded.
Instructions
Append a new effect of a concrete USoundfieldEffectBase class to a USoundfieldSubmix effect chain and save it; an addition succeeds only when the submix reaches disk. A class already in the chain is skipped (added false, already_present true, not saved). When no concrete subclass is loaded (stock UE 5.8 ships none) nothing changes and the call fails, with added false and a note.
Returns: { submix_path, effect_path, effect_class, chain_length, added, already_present, saved, note? }
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| submix_path | Yes | Full path to the USoundfieldSubmix (required). | |
| effect_class_name | Yes | Full class path of a concrete USoundfieldEffectBase subclass, e.g. "/Script/MyAudioPlugin.MySoundfieldEffect"; it is looked up with no outer, so a bare class name does not resolve |