dump_collision_channels
Retrieve custom collision channel definitions from your Unreal Engine project config to identify trace and object channels and their query indices for raycasts/overlaps.
Instructions
Dumps this project's custom collision channels (from config): each ECC_GameTraceChannelN / object channel -> friendly name, whether it's a trace or object channel, and its TraceTypeQueryN / ObjectTypeQueryN index (the value a raycast/overlap passes). Read-only. Read from GConfig [/Script/Engine.CollisionProfile] DefaultChannelResponses.
Returns: { source, builtin_trace_count, builtin_object_count, count, channels:[{channel, channel_value, name, is_trace_type, is_static_object, is_custom_game_slot, default_response, query_type, query_index, query_number}], success }
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
No arguments | |||