get_sequence_master_tracks
Retrieve both master and object-binding tracks from a Level Sequence, including class, name, section count, and binding GUID, so you can inspect or validate the sequence structure.
Instructions
List the master tracks and binding tracks of a Level Sequence. A master track belongs to no object binding (applies to the sequence globally, e.g. a FadeTrack, AudioTrack, EventTrack, and the camera cut track, which is listed too); a binding track belongs to an object binding, whose guid it carries. This command returns both lists with class, name, section_count, binding_guid fields (binding_guid empty on a master track); total_track_count is their sum.
Returns: { sequence_path: string, total_track_count: int, master_track_count: int, binding_track_count: int, master_tracks: [{class, name, section_count, binding_guid}], binding_tracks: [{class, name, section_count, binding_guid}] }
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| sequence_name | No | Alias for sequence_path. | |
| sequence_path | No | Asset path of the Level Sequence. |