add_rig_null
Insert a named null into an Unreal Engine Control Rig hierarchy, optionally parented under an existing bone, null, or control. Use it to add rig structure and space for animation controls.
Instructions
Add a null (space) to a Control Rig's hierarchy.
Returns: { asset_path: string, element_key: string, element_type: string, parent: string, bone_count: int, null_count: int, control_count: int, curve_count: int, other_count: int, total: int, saved: bool, save_error: string }
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| force | No | Optional. This command is REFUSED while a Play-in-Editor session is running: it either compiles a Blueprint (the reinstancer can retain a world, and CheckForWorldGCLeaks is Fatal -- it KILLS the editor) or writes to disk (Editor.AllowSavingAssetsDuringPIE=0 makes the engine refuse the write, so it would report success without writing a byte). Stop PIE and retry instead; force=true runs it anyway, at your own risk. | |
| location | No | Optional [x, y, z] world location for the new null. | |
| null_name | Yes | Name of the new null | |
| parent_name | No | Optional existing element name to parent the new null under. | |
| parent_type | No | Element type of the parent ("Bone" default, "Null"/"Control"/etc). | |
| control_rig_path | Yes | Path to the UControlRigBlueprint asset |