set_transform_section_quaternion_interp
Enable or disable quaternion (slerp) rotation interpolation for a Level Sequence transform section, with keys preserved and the sequence saved in an undo transaction.
Instructions
Turns quaternion (slerp) rotation interpolation on or off for one 3D transform section of a Level Sequence binding, in an undo transaction, and saves the sequence; keys are kept. The section is section_index on the binding's first track of track_type, or on its track_index-th track when track_type is omitted or unrecognised; a section that is not a 3D transform section is an error. For the section's blend type use set_transform_track_interp_mode; to enable or disable channels use set_transform_section_mask.
Returns: { sequence_path: string, section_index: int, use_quaternion_interpolation: bool, set: bool, saved: bool, save_error?: string }
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| track_type | No | Optional track kind, e.g. "transform": picks the binding's first track of that kind. Omitted or unrecognised, track_index picks the track instead. | |
| track_index | No | Index into the binding's tracks (default 0). | |
| binding_guid | No | GUID of the binding whose transform section to edit. | |
| section_index | No | Index of the section on the resolved track (default 0). | |
| sequence_name | No | Alias for sequence_path. | |
| sequence_path | No | Full /Game path OR bare asset name of the target Level Sequence. | |
| use_quaternion | Yes | Desired quaternion-interpolation state. | |
| binding_name_or_guid | No | Alias for binding_guid, read only when binding_guid is absent; it must also be a GUID string, a bound object's name is not resolved. |