get_trace_status
Check whether Unreal Insights tracing is compiled in, connected, and where it sends data, returning status and destination.
Instructions
Report whether Unreal Insights tracing is compiled in, currently connected, and to what destination.
Returns: { system_status: "not_available"|"available"|"tracing_to_file"|"tracing_to_server"|"tracing_to_secure_network"|"tracing_to_custom_relay"|"unknown", compile_time_enabled: bool, connected: bool, destination: string, elapsed_s: float } -- compile_time_enabled is false only when system_status is not_available (tracing compiled out, as in Shipping); destination is empty and elapsed_s 0 when not connected, and elapsed_s is also 0 for a trace start_trace did not start.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
No arguments | |||