remove_static_mesh_socket
Remove a named socket from a static mesh in Unreal Engine to manage attachment points. Idempotent and returns updated socket count.
Instructions
Remove a socket from a static mesh by name (idempotent).
Returns: { static_mesh_path, socket_name, removed, socket_count }
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| socket_name | Yes | Name of the socket to remove. | |
| static_mesh_path | Yes | Content path to the UStaticMesh asset. |