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get_landscape_info

Read-onlyIdempotent

Find every ALandscape actor and read its location, scale, bounds, and component layout; use it first to get the actor name and world-to-heightmap vertex mapping for landscape work.

Instructions

Find the terrain and read its geometry: every ALandscape actor in the editor world with its world location and scale, vertex extent (min_x/min_y/max_x/max_y, size_x/size_y) and component layout (component_count, component_size_quads, subsection_size_quads, num_subsections). The first call of any landscape task -- it gives you the actor name the other landscape tools need, and the numbers to convert a world XY into a heightmap vertex. Also the ONLY trustworthy check of where the terrain actually is: the editor's New Landscape dialog treats its Location field as the CENTRE, so a terrain can sit half a world away from the corner you typed; read location here afterwards instead of believing the input. Note it lists ALandscape actors only, not the LandscapeStreamingProxy actors a World-Partition map renders through.

Returns: { landscapes: [{ actor_name, actor_path, location: [x,y,z], scale: [x,y,z], component_size_quads, subsection_size_quads, num_subsections, min_x, min_y, max_x, max_y, size_x, size_y, component_count }], landscape_count: int }

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault

No arguments

Schema Changelog

Changes observed during successful MCP inspections.

  1. First observedv1.1.0

TDQS

A4.4/5.0
Behavior4/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

Annotations already declare readOnly/idempotent/non-destructive safety, so the bar is lower; the description adds genuinely useful behavior beyond that: this is the ONLY trustworthy check of terrain position because the editor's New Landscape dialog treats Location as a centre, and the tool deliberately excludes LandscapeStreamingProxy actors. It stops short of deeper caveats like cost or staleness, so a 4 rather than 5.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness4/5

Is the description appropriately sized, front-loaded, and free of redundancy?

Purpose and the 'first call' role are front-loaded before the caveats, and the inline Returns block is justified because there is no output schema. The prose is dense and the field enumeration is long, costing some tightness, but no sentence is filler.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness5/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

With no output schema, the description carries the full return contract and does so explicitly (actor_name, actor_path, location, scale, vertex extents, component layout), plus the two operational gotchas (dialog-centre location, streaming-proxy exclusion). Nothing an agent needs to call and interpret this tool is missing.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters4/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

The tool takes zero parameters, so per the rubric the baseline is 4. The description correctly implies no inputs are needed to identify landscapes, and the schema coverage is 100%, leaving nothing for the prose to compensate for.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

States a specific verb (find/read) and resource (ALandscape actors and their geometry), and enumerates the exact fields returned. It also distinguishes itself from the broader landscape toolset by noting it lists ALandscape actors only, not LandscapeStreamingProxy actors, so an agent can tell it apart from siblings like get_landscape_height_at.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines4/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

Explicitly positions itself as 'the first call of any landscape task' and explains that it provides the actor name other landscape tools need plus the numbers for world-XY-to-vertex conversion. It gives a clear condition for use (before other landscape tools) and a caveat on trusting its location output, though it does not name a specific sibling alternative to route to instead.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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