get_data_layer_assets
List UDataLayerAsset assets under a content folder and its subfolders via the Asset Registry, returning each asset's name, path, and type. Use it to find data layer assets, not map layer instances.
Instructions
Lists the UDataLayerAsset assets (subclasses included) under a content folder and all its sub-folders, found through the Asset Registry, each with name, object path and type (Editor, Runtime or Unknown). Every match is loaded to read its type; nothing is modified and the list is not paginated. These are layer assets, not the layers of the open World Partition map: list those with get_data_layer_instances. For one asset's runtime flags and debug color use get_data_layer_asset_info.
Returns: { path: string, data_layer_assets: [{ name: string, path: string, type: string }], count: number }
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| path | No | Content path to search (optional, default "/Game", recursive) | |
| asset_path | No | Alias of `path` (same value, same meaning). Accepted because sibling tools spell this parameter differently; prefer `path`. |