register_spawn_point
Mark an existing actor as a registered spawn point by setting its PlayerStartTag and converting it to APlayerStart. Use generic actors as respawn anchors instead of placing new PlayerStarts.
Instructions
Mark an existing actor as a registered spawn point for the project (sets PlayerStartTag + ensures it's a APlayerStart). Useful for tagging generic actors as respawn anchors in lieu of placing APlayerStarts.
Returns: { actor_name, was_player_start, promoted_to_player_start: bool, player_start_tag }
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| actor_name | Yes | Name or label of the actor to mark as a spawn point. | |
| player_start_tag | No | Optional FName tag (e.g. "Red"/"Blue" for team filtering; "Respawn" for general spawn anchors). |