scale_dynamic_mesh
Scale a DynamicMeshActor's live mesh in UE5 using X, Y, Z factors within an editor transaction; invalid scale arrays or empty meshes return errors.
Instructions
Scale the live dynamic mesh of a DynamicMeshActor via UGeometryScriptLibrary_MeshTransformFunctions::ScaleMesh, in an editor transaction. A scale that is not three numbers, or an empty mesh, is an error. A scale of 1,1,1 succeeds with applied false and a note, leaving the mesh unchanged.
Returns: { actor_name: string, scale_x: number, scale_y: number, scale_z: number, applied: bool, note?: string }
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| scale | No | [x, y, z] scale factor (1.0 = no change) | |
| actor_name | Yes | Label or name of the target DynamicMeshActor |