add_message_log_entry
Write a diagnostic message to a named Unreal Engine editor Message Log listing at Info, Warning, or Error severity for Window > Message Log review; entries persist only for the editor session.
Instructions
Add one message to a named editor Message Log listing (for example "PIE", "MapCheck" or a new name, created on demand) at Info, Warning or Error severity; an unrecognised severity becomes Info, and a missing log_name or message is an error. Entries stay in memory for the editor session and are never saved. Use it for diagnostics meant for Window > Message Log; print_to_output_log writes to the Output Log instead. message_count is the listing's message count after the add. Read entries back with get_message_log_entries, show the window with open_message_log, empty the listing with clear_message_log.
Returns: { added: bool, log_name: string, message: string, severity: string, message_count: int }
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| message | Yes | The message text to add. | |
| log_name | Yes | The message log listing name (e.g. "PIE", "MapCheck", or a custom name). | |
| severity | No | EMessageSeverity token: "Info" (default), "Warning", "Error". |