set_control_bus_value
Adjusts runtime audio bus levels by pushing a value to a USoundControlBus through the editor world's global bus mix, fading over fade_time without saving changes.
Instructions
Pushes a runtime value into a USoundControlBus through a global bus mix of the editor world (UAudioModulationStatics::SetGlobalBusMixValue), fading over fade_time. Transient: the asset is not modified or saved, and applied is always true, not read back; read the live value with get_modulation_info.
Returns: { bus_path, value, fade_time, applied }
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| value | Yes | New runtime bus value to push (required float) | |
| bus_path | Yes | Asset path to the USoundControlBus | |
| fade_time | No | Fade time in seconds; a negative value reuses the last fade time of the global stage, or 0.1 s if none was set (default -1.0) |