set_mesh_uv_element_position
Sets the U and V position of one UV overlay element on a DynamicMeshActor's live mesh in the Unreal Editor, for per-element UV adjustment.
Instructions
Set the (u, v) of one element of a UV channel overlay on a DynamicMeshActor's live dynamic mesh in the editor world; an invalid element ID writes nothing and returns is_valid_element false, not an error. No undo entry; reply actor_name is the component name, not the actor label.
Returns: { actor_name, uv_channel, element_id, new_position: {u, v}, is_valid_element, set: bool }
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| u | Yes | New U coordinate of the element. | |
| v | Yes | New V coordinate of the element. | |
| actor_name | Yes | Label or object name (case-insensitive) of the target DynamicMeshActor in the editor world. | |
| element_id | Yes | ID of the element in the UV overlay of that channel, not a vertex, edge or triangle ID. | |
| uv_channel | Yes | 0-based UV channel index; a channel the mesh does not have fails the call. |