get_primary_asset_id
Resolve an Unreal asset path to its Primary Asset ID (Type:Name) and split type/name fields; is_valid is false for non-primary or unscanned assets.
Instructions
Look up the registered Primary Asset Id ("Type:Name") of an asset path: primary_asset_id, is_valid and, when valid, primary_asset_type and primary_asset_name. A non-primary or unscanned asset gives is_valid=false, not an error. get_primary_asset_id_from_path is the same lookup without the split fields.
Returns: { asset_path, primary_asset_id, is_valid, primary_asset_type, primary_asset_name }
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| asset_path | Yes | Full object path including the object name, e.g. /Game/MyGame/M_Example.M_Example; a package-only path does not match. |