remove_blend_profile
Delete a whole blend profile from a skeleton asset in Unreal Engine. Use it to clean up profiles created by bone settings and save the skeleton without them.
Instructions
Remove a WHOLE UBlendProfile from a skeleton (idempotent). Inverse of set_blend_profile_bone, which is what implicitly CREATES a profile -- there is no separate create_blend_profile to undo.
Returns: { asset_path, profile_name, removed, already_absent, profile_count, profile_names, saved }
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| profile_name | Yes | Name of the UBlendProfile to remove | |
| skeleton_path | Yes | Path to the USkeleton asset |