get_property_access_path
Read an anim-Blueprint property-access node's binding path as segments and display text, and check whether the leaf resolved or the Value pin is still a wildcard.
Instructions
Read a UK2Node_PropertyAccess node's binding Path -- the anim-Blueprint property binding (InAnimInstance.Foo, InDeltaTime...) that no ordinary pin read exposes -- as segments plus its display text_path, and say whether the leaf actually RESOLVED (a still-wildcard Value pin means the path points at nothing). Read-only; errors on any node that is not a K2Node_PropertyAccess. Writer twin: set_property_access_path.
Returns: { node_id, graph_name, path:[string], text_path, resolved, resolved_pin:{name,direction,type,...} } -- resolved:false (Value pin still wildcard) is the signal that the binding is broken.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| node_id | Yes | NodeGuid of the property-access node (from get_graph_nodes). | |
| graph_name | No | Target graph name; defaults to the Blueprint's event graph when omitted. | |
| blueprint_name | No | Blueprint name or path (usually an Animation Blueprint). | |
| blueprint_path | No | Alias of `blueprint_name` (same value, same meaning). Accepted because sibling tools spell this parameter differently; prefer `blueprint_name`. |