add_pose_to_pose_asset
Add a named skeleton reference pose to a UPoseAsset and save it, replacing any existing pose of that name.
Instructions
Add a pose copied from the skeleton reference pose to a UPoseAsset under the given name (a pose of that name is replaced) and save it; refused when the asset has no skeleton. Returns num_poses, num_tracks and already_existed. For poses from animation frames use create_pose_asset_from_anim_sequence. A failed save makes success false, with saved=false and save_error.
Returns: { pose_asset_path, pose_name, num_poses, num_tracks, present, added, already_existed, saved, save_error, message }
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| pose_name | Yes | Name of the pose to add (e.g. 'RefPose_A'). | |
| pose_asset_path | Yes | Path to the UPoseAsset (e.g. '/Game/MyGame/Pose_Example'). |