get_gameplay_effect_modifiers
Read a GameplayEffect asset or Blueprint class default to inspect its attribute modifiers, operations, static magnitude at level 1, duration policy, and modifier count.
Instructions
Read the attribute modifiers of a GameplayEffect asset (native asset, or Blueprint GE class default object): attribute, attribute_set, modifier_op and, when static, the magnitude at level 1, plus duration_policy and modifier_count. Read-only; magnitude_type always says ScalableFloat, whatever the real type.
Returns: { attribute, attribute_set, modifier_op, magnitude_type, magnitude_value_at_level_1, effect_path, duration_policy, modifier_count, modifiers }
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| effect_path | Yes | GameplayEffect asset path: a Blueprint GE ("/Game/Effects/GE_Burn") or a native UGameplayEffect asset |