remove_trigger_box
Delete a TriggerBox actor from the Unreal Editor world after verifying its class, without saving the level. Missing or mismatched actors return deleted false with a note.
Instructions
Delete a TriggerBox actor from the editor world after checking its class; the level is not saved. A missing actor or one of another class is not an error: the reply has deleted false and a note. Returns actor_name, actor_class, deleted and already_existed.
Returns: { actor_name, actor_class, deleted, already_existed, note? }
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| actor_name | No | Object name of the TriggerBox actor (its editor label is not matched); the command fails without it. |