spawn_nav_modifier_volume
Creates an ANavModifierVolume in the Unreal Engine editor world with a box brush to define navigation-modifying areas by location, extent, and optional nav area class.
Instructions
Spawns an ANavModifierVolume in the editor world with a box brush
Returns: { actor_name, actor_label, actor_path, actor_class, brush_built, area_class_applied, area_class, success }
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| extent | No | Optional [x, y, z] box half-extent (default 100,100,100) | |
| location | No | [x, y, z] world location for the volume | |
| area_class | No | Optional UNavArea subclass name to apply via SetAreaClass |