rotate_mesh_uvs
Rotate all UVs on a DynamicMeshActor's live mesh by an angle in degrees around a UV pivot; select a channel to adjust texture mapping orientation without changing geometry.
Instructions
Rotate all UVs of one channel on a DynamicMeshActor's live dynamic mesh in the editor world by an angle in degrees around a UV-space pivot; 0 degrees changes nothing (rotated false). No undo entry; reply actor_name is the component name, not the actor label.
Returns: { actor_name, uv_channel, rotation_angle_deg, rotation_origin: {u, v}, rotated: bool }
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| actor_name | Yes | Label or object name (case-insensitive) of the target DynamicMeshActor in the editor world. | |
| uv_channel | Yes | 0-based UV channel index; a channel the mesh does not have fails the call. | |
| rotation_origin_u | No | U coordinate of the rotation pivot (default 0). | |
| rotation_origin_v | No | V coordinate of the rotation pivot (default 0). | |
| rotation_angle_deg | Yes | Rotation angle in degrees; 0 leaves the UVs untouched. |