get_asset_streaming_config
Read Unreal texture streaming settings: global streaming pool size, or one asset's NeverStream flag, LODGroup, and virtual texture priority.
Instructions
Read the streaming knobs (inverse of configure_asset_streaming). Works at two levels: with NO asset_path it reports the GLOBAL texture-streaming pool size (only when the editor runs a render-asset streaming manager -- an editor started with -nullrhi has none, and then streaming_manager_available is false and the pool size is omitted); with one, it adds that asset's NeverStream flag (which applies to any UStreamableRenderAsset -- textures AND static meshes) plus the texture-only LODGroup and VirtualTextureStreamingPriority. There is NO streaming_priority field -- see the note below.
Returns: { streaming_manager_available: bool, global_pool_size?: int, asset_path?, asset_class?, is_streamable?: bool, never_stream?: bool, lod_group?: string, lod_group_int?: number, use_virtual_texture_streaming_priority?: bool, note? }
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| asset_path | No | Optional /Game/... asset path; if omitted, returns global streaming config only |