export_asset_data
Export an Unreal asset's class, package, and editable/Blueprint-visible properties to a timestamped JSON or TXT file for review, diffing, or backup.
Instructions
Load an asset and write its class, package and every editable or Blueprint-visible property, as details-panel text, to a new file Saved/Exports/Assets/Name_YYYYMMDD_HHMMSS.json or .txt in the project. Returns export_file_path, export_success and file sizes; an unsupported format writes nothing (export_success=false).
Returns: { asset_path: string, export_format: string, export_success: bool, export_message: string, export_file_path: string, export_file_name: string, export_file_size_bytes: int, export_file_size_mb: number, asset_class: string, package_name: string, original_file_size_bytes: int, original_file_size_mb: number, export_timestamp: string, export_status: string, export_directory: string }
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| asset_path | Yes | Package or object path of the asset (e.g., '/Game/MyAsset'); the file is named after its last segment. | |
| export_format | Yes | Export format: 'json' or 'txt'. |