get_anim_blueprint_info
Inspect an Animation Blueprint without compiling or editing it to retrieve target skeleton, classes, graph count, and top-level state machines.
Instructions
Read an Animation Blueprint without compiling or changing it: target skeleton, parent and generated class, is_anim_instance, is_template, graph_count, and the state machines of its top-level AnimGraph with their state counts (conduits not counted). list_anim_state_machines scans every function graph.
Returns: { asset_path: string, target_skeleton: string, target_skeleton_set: bool, parent_class: string, generated_class: string, is_anim_instance: bool, is_template: bool, graph_count: int, state_machine_count: int, state_machines: [{ name: string, state_count: int }] }
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| blueprint_name | No | Alias of `anim_blueprint_path` (same value, same meaning). Accepted because sibling tools spell this parameter differently; prefer `anim_blueprint_path`. | |
| anim_blueprint_path | No | Path to the UAnimBlueprint asset |