remove_blueprint_breakpoint
Remove a debugging breakpoint from a specified node in a Blueprint graph, returning whether it was removed or already absent.
Instructions
Remove a debugging breakpoint from a specific node within a blueprint graph via FKismetDebugUtilities::RemoveBreakpointFromNode. Idempotent (already_absent when none exists).
Returns: { blueprint_path: string, node_name: string, removed: bool, already_absent: bool, found_in_graph: bool, node_class?: string, node_title?: string }
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| node_name | Yes | Name or title of the graph node to remove the breakpoint from (title-contains match) | |
| blueprint_name | No | Alias of `blueprint_path` (same value, same meaning). Accepted because sibling tools spell this parameter differently; prefer `blueprint_path`. | |
| blueprint_path | No | Object path, package path, or bare short name of the blueprint (resolved via mcp_common::ResolveAssetFlexible; ambiguity errors out listing candidates) |