create_sound_cue
Creates and saves an empty USoundCue at a target content path for later node graph setup; returns its asset path and node count, or the existing cue unchanged.
Instructions
Create an empty USoundCue (no nodes, no first node) at package_path/name and save it; an existing cue there is returned unchanged (already_existed:true). Returns cue_path, asset_path, node_count and saved. Build the graph with add_sound_cue_node, connect_sound_cue_nodes and set_sound_cue_first_node.
Returns: { name: string, package_path: string, asset_path: string, cue_path: string, created: bool, already_existed: bool, node_count: int, saved: bool, message: string }
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| name | Yes | Asset name, e.g. SC_Footsteps | |
| package_path | No | Target content path, defaults to /Game/SoundCues |