create_world_partition_map
Creates and saves a World Partition-enabled UWorld map asset in /Game without swapping the editor world, producing an inactive .umap ready for streaming setups.
Instructions
Creates and saves a new World Partition-enabled UWorld map asset on disk. The editor world is NOT swapped: a new Inactive UWorld is created inside a /Game package with World Partition enabled (mirroring UWorldFactory's headless creation path) and saved as a .umap.
Returns: { name: string, package_path: string, map_path: string, world_partition_enabled: bool, runtime_hash_type: string, created: bool, already_exists: bool, saved: bool, message: string, note: string }
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| name | Yes | Name of the new map. | |
| package_path | No | Destination /Game folder (default /Game/Maps). | |
| enable_streaming | No | bool, enable World Partition streaming (default true). |