remove_interface
Remove an implemented Blueprint Interface and delete its function graphs by default; pass preserve_functions=true to keep them as normal Blueprint functions. No error if not implemented.
Instructions
Remove an implemented Blueprint Interface (inverse of implement_interface) and, unless preserve_functions is set, DELETE the graphs that implemented it -- work is lost, so pass preserve_functions=true to keep them as ordinary Blueprint functions. Idempotent, unlike implement_interface: an interface that is not implemented returns removed:false instead of erroring.
Returns: { blueprint_name, interface, removed } -- removed:false means it was not implemented (no-op), not a failure.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| force | No | Optional. This command is REFUSED while a Play-in-Editor session is running: it either compiles a Blueprint (the reinstancer can retain a world, and CheckForWorldGCLeaks is Fatal -- it KILLS the editor) or writes to disk (Editor.AllowSavingAssetsDuringPIE=0 makes the engine refuse the write, so it would report success without writing a byte). Stop PIE and retry instead; force=true runs it anyway, at your own risk. | |
| blueprint_name | No | Blueprint asset name or path | |
| blueprint_path | No | Alias of `blueprint_name` (same value, same meaning). Accepted because sibling tools spell this parameter differently; prefer `blueprint_name`. | |
| interface_path | Yes | Blueprint interface asset path (or class name) to remove | |
| preserve_functions | No | When true, keep the interface's function graphs as normal Blueprint functions instead of deleting them; defaults to false |