set_bone_parent
Re-parent a bone in a USkeleton asset by specifying its new parent, or detach it to become a root bone by leaving parent_name empty.
Instructions
Re-parent a bone (pass empty parent_name to make it a new root).
Returns: { asset_path, bone_name, parent_name, bone_index, parent_index, updated, not_found, bone_count, saved, op: "set_bone_parent" }
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| bone_name | Yes | Bone to re-parent | |
| parent_name | No | New parent bone name, or empty/null to detach to root | |
| skeleton_path | Yes | Path to the USkeleton asset |