get_meta_sound_node_info
Read one MetaSound Source graph node by GUID to get its name, class, input/output/environment vertices, literal defaults, and config class. Get node ids from list_meta_sound_nodes.
Instructions
Read one node of the default graph of a MetaSound Source by GUID: its name, class name, input/output/environment vertices (name, type_name, vertex_id), input literal defaults and Configuration struct class. Read-only; get node ids from list_meta_sound_nodes.
Returns: { metasound_path, node_id, name, class_name, inputs: [{name, type_name}], outputs: [...], environment: [...], input_defaults: [{vertex_id, value, type}], configuration_class }
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| node_id | Yes | Node GUID, as list_meta_sound_nodes returns it in id; a value that is not a GUID is refused. | |
| metasound_path | Yes | MetaSound Source asset path, e.g. "/Game/Audio/MS_Rain"; MetaSound Patches are not accepted. |