render_sequence_to_movie
Start an asynchronous movie render for a Level Sequence by authoring a job and triggering the PIE executor. Returns render_started immediately with job details.
Instructions
Authors a one-off render job for a sequence and starts the (async) movie render. Allocates a real job (sequence + default PNG output config) and triggers RenderQueueWithExecutor using the PIE executor. The render runs ASYNCHRONOUSLY (it spins up a Play-In-Editor session), so this returns render_started immediately with an honest async note rather than blocking for completion. In a headless / non-interactive context the render may not start; the job + config are still authored for real.
Returns: { sequence_name: string, job_name: string, job_created: bool, queue_job_count: number, render_started: bool, render_async: bool, note: string }
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| map_path | No | Optional map object path (e.g. "/Game/Maps/MyMap.MyMap") | |
| sequence_name | Yes | Name of the target Level Sequence (found by AssetName under /Game). |