interchange_reset_level_asset
Resets an Interchange level asset for a specified map or the current editor world when allowed; returns success, reset eligibility, CVar state, and failure note.
Instructions
Run an Interchange reset on a level (UInterchangeEditorScriptLibrary::ResetLevelAsset), the map world_path names or the current editor world, only when the Interchange.FeatureFlags.InterchangeReset CVar is on and CanResetWorld is true; otherwise it does nothing and the call fails (reset false, with the reason in note). It does not save. Returns reset, can_reset, cvar_enabled and a note.
Returns: { world_path: string, resolved_world_path: string, reset: bool, can_reset: bool, cvar_enabled: bool, note: string }
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| world_path | No | World asset path (e.g. "/Game/Maps/MyMap") or fully-qualified object path. Empty = current editor world. |