create_hlod_layer
Creates and saves a World Partition HLOD layer asset in Unreal Engine, with configurable layer type, cell size, and loading range defaults for level streaming.
Instructions
Creates and saves a new UHLODLayer (World Partition HLOD layer) asset. Idempotent on re-run. Sets default streaming-grid cell_size=25600, loading_range=51200. Layer type accepts 'Instancing', 'MeshApproximate' (also 'Custom'/'CustomHLODActor'). Defaults to 'Instancing'.
Returns: { name: string, package_path: string, asset_path: string, layer_type: string, cell_size: int, loading_range: number, created: bool, already_exists?: bool, success: bool, saved: bool, message: string }
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| name | Yes | Name of the new HLOD layer asset | |
| layer_type | No | Optional EHLODLayerType string; defaults to "Instancing" | |
| package_path | No | Content folder; defaults to /Game/HLOD |