set_active_culture
Sets the Unreal Editor's active culture or locale, letting AI agents apply the target language for text and formatting. Returns the culture name and success status; errors if unrecognized.
Instructions
Set the editor's active culture/locale (FInternationalization::SetCurrentCulture). Honest error if the culture name isn't recognized.
Returns: { culture_name: string, success: bool }
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| culture_name | Yes | Required culture identifier, e.g. "en", "es-ES", "ja". |