create_control_bus_mix
Create or load a USoundControlBusMix asset at a target package path and name, then save it; add buses separately to define its stages.
Instructions
Creates a USoundControlBusMix asset at package_path/mix_name, or loads the one already there, and saves it. A new mix has no stages; add buses with add_bus_to_mix. Returns mix_path, mix_name, bus_count (its stage count), created, saved.
Returns: { mix_path, mix_name, bus_count, created, saved }
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| mix_name | Yes | Name of the control bus mix asset | |
| package_path | No | Target content package path where the asset is created (default /Game/MCP) |