get_skeleton_info
Retrieve metadata for a Skeleton asset, optionally loading full bone, socket, and slot data. Use to inspect skeletal structure before modification.
Instructions
Retrieve metadata and optional full bone/socket/slot data for a Skeleton asset
Returns: { skeleton_name: string, skeleton_path: string, skeleton_class: string, package_name: string, is_loaded: bool, file_size_bytes: number, file_size_kb: number, file_size_mb: number, last_modified: string, loaded_successfully: bool?, is_valid: bool?, bone_count: number?, bones: [object]?, bones_truncated: bool?, socket_count: number?, slot_group_count: number?, load_error: string? }
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| skeleton_name | Yes | Object path, package path, or bare short name of the Skeleton asset (resolved via mcp_common::ResolveAssetFlexible; an ambiguous short name errors out listing every candidate instead of picking one silently) | |
| load_full_data | No | When true, loads the asset and reports bone list (capped at 100), sockets, and slot groups (optional, default false) |