get_anim_state_machine_info
Read one Animation Blueprint state machine's nodes without compiling or editing it: count states, conduits, and transitions, and list state, conduit, and alias nodes with kind and graph position.
Instructions
Read the nodes of one state machine of an Animation Blueprint without compiling or changing it: state_count counts the states, conduit_count the conduits and transition_count the transitions; states lists every state, conduit and alias node with its kind (class name) and graph position, transitions excluded.
Returns: { state_machine, state_count, conduit_count, transition_count, states:[{name,kind,x,y}] }
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| machine_name | No | Alias of `state_machine_name` (same value, same meaning). Accepted because sibling tools spell this parameter differently; prefer `state_machine_name`. | |
| blueprint_name | No | Alias of `anim_blueprint_path` (same value, same meaning). Accepted because sibling tools spell this parameter differently; prefer `anim_blueprint_path`. | |
| state_machine_name | No | Name of the state machine | |
| anim_blueprint_path | No | Asset path of the UAnimBlueprint |