create_mass_entity_config
Create and save an empty UMassEntityConfigAsset for Mass, or reload and re-save an existing one. Add traits afterward, then link it to spawner entity types.
Instructions
Create a UMassEntityConfigAsset (an empty list of Mass traits) at package_path/config_name and save it; an existing config there is loaded and re-saved instead (created:false). Returns config_path, trait_count and saved. Add traits with add_mass_trait, then link it with set_mass_spawner_entity_types.
Returns: { config_path, config_name, trait_count, created, saved }
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| config_name | Yes | Name of the UMassEntityConfig asset | |
| package_path | No | Target content package path where the asset is created (default /Game/MCP) |