set_motion_warping_target_follow_component
Set a warp target to follow its component's live transform each frame, or snapshot it at the current pose. Targets an actor by name and warp target name.
Instructions
Set bFollowComponent on an existing component-based warp target of an editor-world actor found by internal name, keeping its Component, BoneName and offsets. A missing target, or one without a Component, is an error. WarpTargets is Transient, so the change is not saved with the level.
Returns: { actor_name, warp_target_name, previous_follow: bool, new_follow: bool, changed: bool }
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| follow | Yes | When true the target tracks the Component's live transform each frame; when false it snapshots the current transform (required, no default) | |
| actor_name | Yes | Internal object name of the actor with the UMotionWarpingComponent, e.g. "BP_Hero_C_0"; the outliner label does not match. | |
| warp_target_name | Yes | FName of the existing warp target on the component |