spawn_box_reflection_capture
Spawn a BoxReflectionCapture actor in the Unreal Editor world to capture reflections, optionally setting its brightness and marking it for recapture.
Instructions
Spawns a BoxReflectionCapture actor into the editor world. Optionally sets the capture component's Brightness (read back), marks it dirty for recapture.
Returns: { actor_name: string, actor_internal_name: string, actor_class: string, has_component: bool, brightness_set: bool, brightness: number, spawned: bool }
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| location | No | Optional [X, Y, Z] world location (defaults to origin) | |
| brightness | No | Optional Brightness multiplier on the capture component |