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spawn_box_reflection_capture

Spawn a BoxReflectionCapture actor in the Unreal Editor world to capture reflections, optionally setting its brightness and marking it for recapture.

Instructions

Spawns a BoxReflectionCapture actor into the editor world. Optionally sets the capture component's Brightness (read back), marks it dirty for recapture.

Returns: { actor_name: string, actor_internal_name: string, actor_class: string, has_component: bool, brightness_set: bool, brightness: number, spawned: bool }

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
locationNoOptional [X, Y, Z] world location (defaults to origin)
brightnessNoOptional Brightness multiplier on the capture component

Schema Changelog

Changes observed during successful MCP inspections.

  1. First observedv1.1.0

TDQS

A3.5/5.0
Behavior4/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

Annotations already declare the safety profile (not read-only, not idempotent, non-destructive), so the bar is lower; the description still adds real context: brightness is set and read back, and the capture is marked dirty for recapture. It also spells out the return shape, which matters since no output schema exists.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness4/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The action is front-loaded in the first sentence, with the optional behaviors and return contract following. The return-field listing is somewhat long, but it earns its place because there is no output schema.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness4/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

For a spawn mutation with annotations covering the safety profile and no output schema, the description covers the action, both optional behaviors, and the return contract. Minor gaps remain around persistence/undo and world targeting, but nothing critical is missing.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema description coverage is 100%, so the schema already documents both parameters well. The description only restates that brightness is optional and read back, adding little beyond what the schema provides; baseline 3 is appropriate.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose4/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description states a precise verb+resource: 'Spawns a BoxReflectionCapture actor into the editor world.' Naming the concrete actor class distinguishes it from the sibling spawn_sphere_reflection_capture, though it never explicitly contrasts the two.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines2/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

There is no when-to-use guidance and no mention of alternatives, even though spawn_sphere_reflection_capture and get/set_reflection_capture_properties sit right beside it. The agent must infer selection from the name alone.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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