spawn_post_process_volume
Spawn a new PostProcessVolume actor in the editor world as an undoable transaction, unbound by default to affect the whole world.
Instructions
Spawn a new PostProcessVolume actor in the editor world at location as one undoable transaction, unbound (affecting the whole world) by default; nothing is saved. Returns actor_name (the label), actor_internal_name, unbound and enabled. Configure it with set_post_process_setting or set_post_process_color_grading.
Returns: { actor_name: string, actor_internal_name: string, actor_class: string, unbound: bool, enabled: bool, spawned: bool }
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| unbound | No | true (default) makes the volume affect the whole world; false limits it to its brush, which this spawn leaves without geometry, so it then covers no space. | |
| location | No | [X, Y, Z] world location in cm; defaults to the origin, also when fewer than 3 numbers are given. |