set_actor_net_dormancy
Set an actor's network dormancy by label in the Unreal Editor world to control replication. Changes apply only to that instance and are not saved.
Instructions
Set NetDormancy on an editor-world actor found by label (AActor::SetNetDormancy). Only that placed instance changes; it is not marked dirty and nothing is saved. dormancy in the reply is the parsed enum name (e.g. DORM_DormantAll), not a read-back: use get_actor_replication_info.
Returns: { actor_label: string, dormancy: string }
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| dormancy | Yes | ENetDormancy value, case-insensitive, with or without a DORM_ or DORMANT_ prefix: Never, Awake, DormantAll (or All), DormantPartial (or Partial), Initial; e.g. "DORM_DormantAll". | |
| actor_label | Yes | Label of the actor in the editor world. |