set_sequence_view_range
Set the visible Sequencer timeline window for a Level Sequence in seconds, adjusting only the editor view range without altering playback or persisting changes.
Instructions
Sets the editor view range of a Level Sequence (path or bare asset name), in seconds: the visible window of the Sequencer timeline. Editor UI state only, it changes neither playback nor the playback range. The engine keeps it in a transient field, so it lasts for this editor session and is not saved (persisted is always false); a Sequencer showing the sequence follows it on its next tick. Undoable, and the package is not marked dirty. verified compares the stored range with the request. For the scrollable bounds use set_sequence_working_range; for what plays use set_sequence_playback_range.
Returns: { sequence_path: string, start_seconds: float, end_seconds: float, verified: bool, persisted: bool (always false: the field is transient) }
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| end_seconds | Yes | End of the view range, in seconds. Must be > start_seconds. | |
| sequence_name | No | Alias for sequence_path. | |
| sequence_path | No | Asset path of the Level Sequence. | |
| start_seconds | Yes | Start of the view range, in seconds. |