get_asset_compression
Read a texture's compression settings (TC_* enum, pixel format, LOD group) to verify configuration for UTexture2D, UTexture2DArray, UTextureCube, or UTextureRenderTarget2D assets.
Instructions
Read a TEXTURE's compression settings (inverse of set_asset_compression): TC_* enum names plus pixel format and LOD group. Accepts UTexture2D / UTexture2DArray / UTextureCube / UTextureRenderTarget2D; hand it anything else and it does not error -- it answers is_texture=false and reports asset_class, so check that flag before reading the rest.
Returns: { asset_path, asset_class, is_texture, compression_settings?, pixel_format?, lod_group?, source_format?, srgb?, never_stream?, note? }
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| asset_path | Yes | Full /Game/... asset path |