remove_bone
Remove a bone from a USkeleton asset in Unreal Engine by providing the skeleton path and bone name; optionally delete descendant bones.
Instructions
Remove a bone from a skeleton's reference skeleton (idempotent).
Returns: { asset_path, bone_name, removed, already_absent, remove_children, bone_count, saved, op: "remove_bone" }
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| bone_name | Yes | Name of the bone to remove | |
| skeleton_path | Yes | Path to the USkeleton asset | |
| remove_children | No | If true, recursively remove all descendant bones (default false) |