end_behavior_on_actor
Stop a UGameplayBehavior running on a Pawn in the Unreal Editor world. Provide the Pawn label and optionally a behavior class to end specific behaviors.
Instructions
Stop a UGameplayBehavior running on a Pawn in the editor world.
Returns: { actor_label: string, behavior_class: string, ended: bool }
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| actor_label | Yes | Label of the Pawn actor in the editor world. | |
| behavior_class | No | Optional UGameplayBehavior subclass to stop; defaults to UGameplayBehavior (stop all). |