get_gc_hierarchy_info
Reads a UGeometryCollection asset's bone hierarchy, including transform count, root indices, bone levels, names, and simulation types; generates Levels in memory without saving.
Instructions
Reads the bone hierarchy of a UGeometryCollection asset: transform_count, root_indices, and per bone its level, name and simulation type ("Rigid", "Clustered" or "None"), plus proximity_computed. Generates the Level attribute in memory if needed, without saving. For parent indices use list_geometry_collection_bones.
Returns: { geometry_collection_path: string, transform_count: int, root_indices: [int], levels: [int], bone_names: [string], simulation_types: [string], proximity_computed: bool, success: bool }
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| geometry_collection_path | Yes | Asset path of the UGeometryCollection |